It's very difficult to keep any given area in an MMO world alive. The only game able to do it was SWG because of their resource system. Level and monster variety wasn't an issue because certain universal gear required Naboo wooly or Tat leather and there was always motive to return to those places and look for the latest spawn qualities.
FF14 could make a base component system for the crafting and have regional resource groups like Limsa wool or Uldahn Iron that is always in demand. Aside from that, why do I need to kill level 8 mobs at level 50?
