http://imageshack.us/a/img203/4269/28079876.jpg
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I have to say something now... the 2,3,2,4,4,5,2 is more boring than which system, 1.0's 1,2,5,3,2,5,3,6 system, or SWTOR's 1,1,1,1,3,2,4,1,1,1 system, or DCUO's 1,4,3,2,6,2,3 system, or maybe STO's 1,5,3,2,1,1,6,4 ctrl+2 system?
All "Modern" MMOs I have played have had this basic system, I have never seen complaints with it apart from FFXIV and of course the system is a failure because no other MMO uses an action bar that's either used by clicking or pressing the related numbers...
Limit breaks from the sound of it boring vs skillchain in ffxi at least in FFXI it was timing and team work and blm does magic burst and does super awesome dmg.
I'm pretty sad they taking the fact that you have to go left/right for your 2 and maybe 3 WS in 2.0 you only have to do it for the first one that just little boring to me that mean i'll stay in one stop for most of the fight like i do now lol but w/e see how that turn out.
thing about aion from what little experience I had with it was that you did the same really long combo chain over and over to maximize damage. there's no reacting to the enemy its just how well you execute your skill chain.
ffxiv 1.0 had a lot more tactics and reactiveness to it. 2.0 needs to play to that strength.
And that strength doesn't really translate well into videos, you gotta experience it.
If it gets to where 1.0 was, or further, it will have you going all over your first action bar, and maybe some macros to be doing combos and so on.
You're, as has been stated, watching low level gameplay where most of those skills aren't available.