Would make sense seeing that each city has 3 classes except LL
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Would make sense seeing that each city has 3 classes except LL
I am hoping they make the climb for leveling a little harder to stifle some of this. Don't get me wrong, there will always be people that will hit max level very quickly when a new class drops, but I am really hoping they slow leveling down at least a little from 1.0.
Also, thats entirely possible since 2.0 seems to have retouched the cities and that could mean what guilds are in them. Personally if its something other than muskateer I would love to see them start putting guilds in the hamlets. LIke a thf guild in a shady little town outside Uldah or something. Or maybe in one of those cave systems outside Uldah like where little Al Mhigo was. LOTS of possibilities!
If they do release musketeer I along with summoner, I would also be a bit giddy. The only problem would then be to decide which should I level to first.
Well he already said they were working on Ninja, Samurai and Musketeer. Yoshi just didnt know which one to release first along side Musketeer. Could all be just smoke and mirrors on our side and he was really working on all 3 because he knows how popular they are.
I believe Ninja will have a thief class the way this game is working out. Just going off how they treated archer to become bard(odd combination) archer should have been a ranger
Musketeer will be a ranged class not sure what job will take its place. Probably RedMage (once again going off how they made archer a bard and those concept pics of the RedMage holding a pistol and rapier) <-- I think those pics are valid easter eggs as all the other concept art on the designers web page have to do with a game already out.
Which leaves Samurai, probably will be off the Fencer class, as Fencer in Japanese, translate to Kendo.
I see all three of these jobs coming to us next year for sure though (hopefully for ARR release, that would be a nice treat) just because Yoshi has spewed these 3 jobs from his lips during interviews.
Dark Knight could be in the mix as well for a total of 4 new jobs, as it mirrors Paladin, which I would see as a nice start, having 5 new jobs being release along side each other, pre/ sort wait-post release, of ARR.
Devs could see planning and shipping out basic classes easier to do, and for something for us to play with. While working on the Jobs last work take more time as they would have to work in the lore and such, as those are the quest related part of the class.
We can't assume the devs can't handle stuff as we don't know what they have been working on in the pasts months. And Yoshi is not gonna admit every single cool thing the game is going to have at launch.
I can easily see the dev popping out 4-5 classes for release and worrying about job lore,advancements afterwards. I for one would mind that. Give me my Kendo class for crying out loud ...heheh :)
Everyone should be happy Archanist is 100%, because it's basically the Summoner job with a silly pet name.
Look how we found out about it weeks before it was release, by a fluke webpage mis-hap
It makes sense for them to have between 2-5 ready, being worked on for ARR pre-post release. As the majority of people sticking with this game are the FF fans, and most of us have all current class at 50.
I guaranty they have their list of classes (Samurai, Ninja, Thief, Redmage, Darknight) These are the classes the majority of the fan base loves. And yoshi said himself that class will come out through updates. For people thinking we are only going to see a new class with an expansion (1 year wait)
I tried looking for the old 1.0 mined list of classes and found iiiiit
http://4.bp.blogspot.com/_eJWgfsR5AN...iv+classes.png
If you can not read it here:
Puglist ✔
Gladiator ✔
Maruder ✔
Fencer
Enforcer
Archer ✔
Lancer ✔
Musketeer
Sentinel
Samurai
Stavesman
Assassin
Flayer
Mystic
Thaumaturge ✔
Conjurer ✔
Arcanist ✔
Bard ✔
DoL:
Herding
Now... interestingly you can see Bard and Archer were originally different classes... or so it leaves us to believe.
But, as always take anything pre 2.0 with a grain of salt as it may have changed concept more then once ^^
really interesting about that well is way to early to say how the classes are gonna be in 2.0 maybe they change it in a way that is going to be a new way of battle and is gonna be more fun to play :D i know SE is not gonna make a mistake like they did in 1.0 they know they need to bring the best if they want to make ff14 in business :)
I would go weak in the galka knees if they added blue Mage