You must be a troll or very clueless. There is a game I enjoyed for 7 years maybe you should go try it. It's called Final Fantasy XI. Also, we have a troll already and at least he does a good job at it...
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then go back to FFXI
abyssea isn't that easy or easy mode. People stop doing the leech thing. And if they "leech they are opening boxes since no one would be willing to. Abyssea also does have a story line which involes alot of mini boss and bossing killing to gain acess to another area. Also ffxiv is suppose to be less time consuming then ffxi. And no matter what death is like, people will still get power leveled. And also its not SE fault for what the players chose to do for max exp/hr.
I've been playing ffxi since ps2 launch till recently, and only due to money issues. It needed to be a bit easier as ppl stoped playing cuz they grew up and had less time to play.
Games are meant to be fun, and are as easy or as hard as you makre them. Death don;t add challenge just slows down your progress. Real challenge comes from the content.
Yup thats the point, the OP doesn't ask for an evolution of the good things of XI, it asks for the exact same things.
For instance, I think the anima system (even though it needs polishing), the ability to change job on the fly and the option to toggle AOE on/off for basically all spells (yes they need to adjust spell power accordingly) are great improvements or evolutions over XI.
Also I would appreciate a place to relax and manage my retainer that is private and that is not the market wards, but I don't want a MogHouse specifically.
I don't mind upgrading the good concepts from XI, but I clearly don't want to see the same mechanics, I expect a different experience in XIV
Also the teleport system does have lore to it. Anima is a fail safe when riding the aether waves (the way we teleport between crystals) since the body is stressed from it. Anima is so you don't die.
And from what I seen, read they did improve on ffxi. teleporting starts at level 1 not 10 (outpost warps) you don't need your country to "rule" the area and even can get it by teleporting with ppl who do have them.
The levequest system is an "improved" take on fields of valor pages. where instead of doing 1 at a time you do 8. And each from what I read/seen have a lil bit of lore to them. PPl did the same page over and over w/o complaining. They used it as something to do then mindlessly kill mobs.
Aggro icon help anyone of any gaming level to explore and learn the world. We can easily learn how things aggro when we know what does. Just expriment around the stuff and purposely get aggro.
Honestly when has a game death been more then an annoyance/ waste of time? I play/ed TONS of games, death was just annoyin
ran outa room
death has always just been an announce/ waste of time. And ffxiv was to be less time consuming. I think many people are getting less time consuming mixed up with easy. As i said and will say repeatedly.
A game can be as easy or as hard as you want it. All it needs to be is fun.
SE didn't make ffxi easy the players did.