Damage goes down when you switch from MRD to warrior?
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You loose all the DD skills from other classes same thing for brd.
Invigorate, Blindside, Keen Flurry, Blood for blood.
A GLA could do more dmg than a WAR if he went with the DD skills. Had some fun with some friends who let me fight miser on GLA did an 1k riotblade with GLA, was not even using the ebst sword GLA could use.
yes, whm should not compete for damage with blm. So when i said increase cnj damage, maybe i should have said nerf thm damage. Basically though i think class mage damage should not do more then 75% of blm damage. Classes are meant for solo but i dont think they tried to hard to balance them for playing solo.
only thing they need to do is keep classes how they are. then when you change to a job your abilities get changed completely to what ever the job is 5 job skills is horrible. and let the job use a few class abilities.
WS's should get a overhaul when you change to a job also. aslo should only be one job per class.
Take note of how many of those actions come from Lancer 3/4 of the dd abilities. Under what i'm describing you would already have a ton of defensive and offensive actions just by leveling Gladiator alone and you wouldnt have access to a large amount of actions that are completely incompatible with your class/job so it would also make it more user friendly.
The game should have been focused on the job system to begin with without the classes. Soul gems could have just unlocked lost arts without changing you from a class to a job. It's not that hard.
I'm of the thought that having classes and jobs be separate entities yet related to one another allows for a much easier time of balancing any solo/small group activities and large group activities separately. You can create jobs from the focus of a single aspect from one (or two) class(es) in which the act of focusing creates a weak area necessarily compensated for by party members, yet keep that focus more distributed for classes in a way that still provides a difference in playstyle (albeit not a radical departure necessarily) while allowing for a greater degree of survivability and independence which promotes a less social play experience should the mood arise.
I just believe that allowing classes and jobs to take separate development lives creates more room for developers to play, and while classes may not be the majority focus of game balance, having that distinction available can't hurt.
Couldn't the same be said for every other job/class combo? How many people do you see running around as their class counterparts in content of any relevance? (or at all, really)
The problem (for lack of a better term) with classes was everyone could equip the exact same abilities. Some people liked that freedom of choice, but at the end of the day, there's nothing that set apart what each class did apart from what equipment they wore and their base stats.
This essentially created the issue like in GW2 where people could do everything, but nobody really specialized, so you see PvE fights where everything was complete chaos. There were other underlying problems with the game, such as how the SP system was utilized to where you fight things 20 levels over you to get max skillgain per fight and whoever was curing was essentially your tank.
I think if they really want to set apart classes from jobs they need to:
a) Once you reach level 30, all abilities learned on a class going forward are class specific.
b) Jobs have their own abilities they learn level 30 onwards.
c) To promote the idea of multiple jobs coming from each class, make certain abilities available only to the class and to one or the other job. ex. Gladiator learns several shield skills, so they should be exclusive to Gladiator and Paladin and Dark Knight cannot use them. Likewise, Gladiator also learns other abilities that only it and Dark Knight can use and Paladin has no access to them.
My ideas may not be the best, but something drastic has to be done with classes, else they're going to continue to be overshadowed by their job counterparts in ARR.