Originally Posted by
Rentahamster
Implement EXP chains like in FF11 to encourage speed and efficiency, and to also give players a dynamic mini-goal to work towards.
This will give an extra incentive to kill quickly and motivate the party to do better. It's just a plain old fun gameplay mechanic, as anyone who has played FF11 can attest to.
In order to prevent abuse and reward skill, I'd limit SP chain bonus eligibility to only mobs that are at least 5 levels higher than the player, and give an extra bonus to mobs that are more than 10 levels higher than the player.