Originally Posted by
Shipp
I was a SCH main in ARR. I know how the class played. The only reason SCH could even DPS the way it could was because Eos did the vast majority of the healing back then.
Nothing I said had anything to do with healers leveling in the overlord. I never mentioned nerfing their damage. I said that healers (implied: raid environment) should be healing, not DPSing. I didn't roll a healer to sit there and cast Medica 2 while spam Stone on a boss while healing with OGCDs. The design is absolutely stupid and a ton of people are and have always been unsatisfied with this design.
There are plenty of ways to do this. Give Medica 2 a cool down. Have more unavoidable damage. Nerf healing potency on OGCDs so healers have to spend more GCDs actually healing instead of pressing their DPS button. And addressing your first sentence: make healing spells cost more mana if they aren't going to reduce potency so healers actually have to pay attention to whether they should cast DPS spells or regen MP while strictly healing. Any of these, or some combination of them, would make healers less braindead.
Sage was built around DPS healing. Much like one of the reworks for Disc priest in WoW years ago along with Mistweaver monks.