Im talking about real world politics. Ingame story politics is fine. Just make a good story. Canceling half the playerbase is not empathy and kindness.
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Im talking about real world politics. Ingame story politics is fine. Just make a good story. Canceling half the playerbase is not empathy and kindness.
Politics in games only comes up as a "bad thing" when it openly rails against a specific type of political leaning. Every time.
Dawntrail, meanwhile, was a political story with zero teeth because they were so politically neutral it openly and actively flattened the plot over and over again.
You’re right that creative works often reflect political ideas, and I don’t expect FFXIV to exist in a vacuum. My concern isn’t about politics in fiction in general, but about when very strong real-world activism from staff is expressed so publicly that it creates doubt among players about neutrality.
FFXIV has always been a space where people from very different backgrounds can enjoy the game together, and I’d just like to see that remain the focus rather than players worrying about outside agendas.
I think you may be misunderstanding me. I don’t have an issue with people existing or being different — that’s not what I’m saying. My concern is about how very public political activism from staff can create division in the community and make players question the neutrality of the game. That’s a very different issue.
I actually do want the community to be welcoming to everyone. My point is that staff should stay neutral on real-world politics so that no one feels excluded. I’m not saying anyone should be left out—just that political activism can unintentionally make some people feel unwelcome.