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Forked Tower: Blood was designed to be more like Baldesion Arsenal, a raid from the Eureka Field Operation in Stormblood, after feedback that the Bozjan Southern Front - Shadowbringers' equivalent - didn't task players with engaging with the world as much, as a sort of middle-ground. Almost immediately, however, the feedback started pouring in that players found attempting the Forked Tower: Blood - Occult Crescent's 48-player raid - was even more frustrating than Baldesion Arsenal, which the team had not anticipated.
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"I do feel that Forked Tower: Blood was a misstep in development. It wasn't meant to be hardcore content, so to speak. The intention was that it might be more difficult at first, but over time more players might be willing to take on the challenge; yet, in the end we made it too difficult for players to even get into the raid in the first place. That's why we're making adjustments with 7.3, and why some of those adjustments were pushed even earlier than that. [...] That's why we're revising our roadmap to account for this feedback in patch 7.5."
The left hand doesn't know what the right is doing.Quote:
Yoshida also reflected that the team may have been putting too much focus on a player's individual responsibility, and how a single person's failure could have such a profound impact on the whole party.
