Float spell is fine for multiple quake attacks with long recast timer, but for 1 single fight forum does put alot of hate on the jump subject.
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Float spell is fine for multiple quake attacks with long recast timer, but for 1 single fight forum does put alot of hate on the jump subject.
No thank you...
Oh yes. They float. They all float.
http://www.best-horror-movies.com/im...e-basement.jpg
It depends on how good the jumping is. Is there latency? Is it good for platforming? Can you control your jumps or are the jumps limited to the direction + the jump button? Honestly, it sounds fun but only when done right. I don't want another AION raid where everyone fails at gliding (double jump by spamming the space bar and seeing if it will work or not) 50 feet up (using an air vent) to dodge a giant explosion and wipes the party. 8 times.
This I see potential in.
I wouldn't use jump to avoid quake, though. Could be used in spots where you NEED to move anyway in order to counter a boss mechanic. Say you're fighting the giant sandworm and he spawns adds that are little larvae that cling to you while putting a DoT effect, and the only way to shake them off is by running around and jumping. Or if Shiva had a mechanic where if you stand still you get stacks of a debuff called Biting Cold that deals Ice damage to you over time and decreases your ice resistance, so you can either run around and constantly reposition or jump in place if you're melee DPS to maximize DPS time on the boss while preventing Biting Cold from stacking on you.
They should add float instead. THAT could be used in who knows how many scenarios, not just combat. It could either be a CON/WHM spell or maybe an Arcanist(or Geomancer) spell.