Originally Posted by
CaptainLagbeard
The main changes I would do to bloodwhetting really is remove the 10% damage reduction, remove the 400 potency shield, and tie it to Weaponskill usage instead of hitting enemies so it only heals once per attack even when AoEing. And maybe raise the CD from 25s.
And remove Nascent Flash entirely.
WAR is kind of in an awkward spot, as their thing has been their ability to heal themself and their "mitigation" was their tank stance giving them 25% more HP and heals being 20% stronger, which incidentally also made healer shields stronger as they're based on the amount healed... And it lasted until Shadowbringers where all the tanks started becoming the same.