- I'd like to see more party synergy again while at the same time highlight each job's unique niche
- Each job to have unique playstyle as early as level 50, with varying systems/upgrades/effects added as you get stronger like Dia adding a bonus regen to your cures instead of just 10potency only...
- Less overall active buttons in favour of more impactful and frequent button presses and follow up attacks. Sure that one 2minute button can stay but you don't need 38 of these, especially if all that it does is raise your party damage or 800potency - Viper and Picto already do that so this might be the trend for their rework and PvP actually does this as well now.
- More creative effects again rather than generic stuns and pure potency skills. It's a highly creative and fantasy based game - the sky is the limit!
- More personal control over the flow of battle: Personal limit breaks for example
- Less perfect play mentality: let healers be able to actually fix people's mistakes instead of them just shrugging since it's going to wipe the party anyway... The 2minute meta also needs to go since alliance and dungeons aren't fun with those actively making you feel bad for dying/lookiing att the scenery or talking to your members for a joke or something...
