Originally Posted by
W00by
So, two things: One, it was not a button you pressed once every 40s in high end content. When the boss was phasing or there were multiple targets, Noxious Gash was something you had to think about. You couldn't just Dreadwinder willy nilly or you'd overcap, but now it's just something you kinda do whenever you want, which removes thought and engagement from the class. Also, add phases and two target Ultimate phases and stuff like that were much, much more fun before this change, which I know because I took VPR synced into old raids. It would've been much more interesting in savage if Noxious Gash was maintained. I'm not saying these mitigations were some Endwalker Black Mage era black magic optimizations that were soooo insanely hard, but the skill ceiling is indisputably lower.
Two, if it was so easy, why do you care if it was removed? The skill floor is unaffected while the skill ceiling is indisputably lowered. So who does this benefit? It ONLY hurts players at the ceiling while also doing nothing for the skill floor.
Please try and think critically. You may have Viper unlocked, but that does not mean you were an expert on it then or an expert on it now.