I'm going back to Elpis then, I'll definitely make sure 7.0 never happens
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I'm going back to Elpis then, I'll definitely make sure 7.0 never happens
Nah. We already used Time Travel twice in the game, and if we make time travel easy, we basically open the box of "Why not just go back to Elpis and undo existence."
The rules of time travel established in this game is closed-loop hard-predestination paradox. Predestination "We gave Venat the idea to become Hydalynn in the first place, in turn Hydalynn gave us the power to surpass mortal limits when we come into existence (a la 1.0) and (wake up on that ship to La Noscea/Enter Ul'dah/Wander aimlessly through the twelveswood)"
The only wiggle room we have for time travel is re-introducing story beats from 1.0 via the echo migrane. If the developers want a straight up free-content idea, literately send WoL back to the 1.0 opening cutscene (We've seen the ship cutscene used twice, so we KNOW they can do this) and so what we did with Venat with Thancred, Y'shtola and Yda&Papalymo. Go back and BTTF ourselves by "steering" our 1.0 selves up to the battle of battle of carteneau. They can side-step the changes in the overworld by revisiting only the parts that involve plot beats, and using the echo to go back and forth (Eg having to go to the location in the present, use the echo migrane time travel and then replay the 1.0 story beat.)
Now, how much of 1.0 do I think we really need to see? Well all the holes in the story that keep being referenced, but non-legacy players have no idea what is being referred to.
edit: The level 60 Alchemist plotline is a reference back to the 1.0 Ul'dah starting path.
We stop her voyage. woke lamat doesn't make it to eorzea she is shipwrecked sealed in a coffin on the bottom of the ocean like DIO.
Bonus is solution 9 won't be on the source with its dumb prawn npc denizens.
https://www.youtube.com/watch?v=CmLbozjc1_I
Future timeline with Graha, that we died in Still Exists
The thing is, the reflections are "alternative" timelines already. The CT exists in the source and the first, in the exact same place on the map. We basically (or retroconn'd) the 1.0 opening cutscene and characters as having "always" been the first. The rest of the cutscene was basically a flash-sideways to the source.
Reconciling this is still possible to do. But it does establish that all the reflections MUST be identical geography.
Dawntrail is fine. It's the same story muck as always. At least it has good dungeons and trial mechanics so far.