Originally Posted by
Khutulun
Holding enmity is definitely a concern, removing the damage potency from engages + adding larger & larger bursts to DPS without considering the ramifications was quite the choice on Square's part. Thankfully, they're at least addressing the issue according to the notes I saw- with more enmity on AoEs and an enmity effect added to engages. Me personally, I would've removed the animation delay between end of engage dash and start of your next action- right now it feels really awkward because I sit there for a whole second contemplating the meaning of life... if there was no delay you could just dash immediately into an attack that would generate the needed aggro.
Sustain/mitigation though, disagree there. Feels like I have far more than I need. With the GNB changes suggested in this thread, pretty sure healers would just be out of a job completely. Already have enough healing on GNB to clear an expert dungeon boss without a healer- I don't need more healing or mitigation. Just feels toxic at that point. It's a cooperative game, I should actually need my green (about to be jobless) companion.