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The only "nerf" I would be willing to take is to make the bind effect dispellable with esuna. Might actually be even more engaging for healers and reward quick reflexes.
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I just did both dungeons and that was the most fun I've had in game since ShB.
Both sit at exactly the level of engagement that I want in my casual content.
Hell yeah! ♥
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I fully disagree. We had boring expert roulettes in EW. Finally they add some spice and the first thing that pops up is a complain thread about difficulty?
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It's *expert* dungeon, so no. they should not nerf it.
Get better at the game or do normal dungeons my friend
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And here. we. go.
Like Clockwork.
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No, this kind of complaining is what made the game too laid back and easy across the board. You need to take time to work on your own player ability in game, crying for a nerf over 3 day old content is bad. Learn the game, get better at the back, and let us enjoy the revived challenge of content. For the first time in a long while, I have to actually use my resources as a healer for boss fights. I need to mit this, instead of, I might as well mit this because why not? That first boss fight is fun and a good challenge, it's not impossible to improve on.
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???????
People first complained about EW being too "chill" too "ez" too "relaxing" too "boring" and no "content" and people went mad on social media websites complaining, and literally Yoshi said that DT aint gonna be like EW. And once it has been delivered, people immediately complained. what the hell is wrong with you?
Just shut up seriously and l2p.
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Quote:
Originally Posted by
Kes13a
wasnt this you?
This is golden, thanks for sharing this.
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Quote:
Originally Posted by
Kes13a
wasnt this you?
Its people like OP with conflicting narratives is what's causing potential confusion to the dev team.
Do you want it hard or not? Pick a side lol.