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WHM:
- Mostly like now because it's good to have an easy job in the role
- You need to cast a light-aspected spell (Glare/Holy/Afflatus _) every 15 seconds in order to maintain a self-buff (like BLM Astral Fire)
- The rest of the time you're spamming a slightly stronger filler spell (Stone)
SCH:
- 3 DoTs (maybe more!)
- Very weak Broil as a filler spell
- Cleric stance but with a more Scholarly name
- You can use Deployment Tactics to spread the dots (and Virus, which returns as a targeted mitigation)
AST:
- Something time magic flavoured, e.g. you use one spell to build up stacks on the enemy, then another spell to consume all the stacks for big damage
- Doesn't need a complex dps rotation since you should be using hotbar space and mental space to do stuff with cards
SGE:
- Damage kit should take up ~50% of your hotbar, like on tanks. This will mean a simpler healing kit and that's okay.
- Eukrasian Dosis maintains a haste buff on self, giving you a 2s GCD
- Multiple short-cooldown GCDs and oGCDs (think Drill and Gauss Round from MCH)
- Every GCD should have a Eukrasian version
- Some kind of busy-feeling burst phase borrowed from GNB/VPR/MCH
- High mobility, few cast times. But some spells require you to be in melee range
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It's hard to say really but I really enjoy how PvP has more unique-ness vs PvE I'd take a page outta their book.
WHM:
-Give them Seraph Strike vs the dash they got in DT keep the free cure III proc too so there's synergy
-Chance on DoT tick to throw out a slightly weaker Afflatus
-Presence of mind increases spell speed and adds an extra hit per cast (not full dmg but like an extra small hit)
-Add back in Fluid Aura but take it's knockback away and keep it's dmg
SCH:
-DoT based gameplay Miasma II, Bio/2
-Bring back Bane also have it transfer DoTs from a dead target in the last 5 seconds to another (for add phases/dungeons)
-Bring back Shadowflare give it it's Slow Debuff (Let it also work on bosses)
-Change Seraphism to an ability where when your DoTs tick it heals the party for % dmg done (kinda like Vampiric Embrace from WoW) so it has offense and defense
-Bring back Selene and have both Eos+Selene bring unique buffs (old sks buff and have Eos debuff enemies like old Eye for an Eye)
Ast:
-Time magic back (Extending buffs)
-Royal road so it's able to enhance cards + Lady/Lords
-Cards giving haste, dmg, old bole and being able to spread them, keeping RNG as well for cards
-Macro Cosmos DPS neutral
-Noct Sect
-Remove Horoscope
-Add sleeve draw back in
As for SGE I have no idea I'm already bummed out that going into DT they didn't get much and the 2nd DoT can't be stacked so /shrug