Bit of a fun post to see how everyone would approach this, I feel like everyone would have different opinions on how a theoretical DPS system for each healer should be handled and im interested to see it.
Bit of a fun post to see how everyone would approach this, I feel like everyone would have different opinions on how a theoretical DPS system for each healer should be handled and im interested to see it.
How i would approach the tool kits.
Scholar: Pretty much bring back Dots.
Remove Art of war and replace it with Miasma II, have broil do aoe damage if miasma is up on a target for aoe situations.
Keep Biolysis, have Miasma be plus on single target so you have to manage both, give them different fall off timers.
Energy drain becomes fester and does extra damage if dots are up.
Deployment tactics can spread dots as well as shields.
Shadowflare returns as a GCD every minute or so and upgrades into the new dot comes out in DT. Remove Ruin II.
White Mage, I don't know the job too well but heres how id approach it:
I would probably just turn Glare IV for a proc for something, such as Dia or a normal glare 3 like bard. Make Glare III cast time a little longer so the instant cast Glare IV feels better.
For AOE I would rework Assize into a weak AOE that can be spammed so holy in dungeons stun isnt a problem. Maybe add another spell on a CD to mix up the spam along with the occassional Glare IV proc.
Sage:
Dosis is a 1-2 combo. Every time you complete the 1-2 for Dosis you gain Addersting, Toxikon now works that it consumes all charges of Addersting but for each charge the damage increases. 1 = same potency as dosis. 2 = slightly more than the full combo, 3 = more than the full combo of dosis. Additionally Toxicon has a chance to lower the cd of Phlegma by 5 seconds. Remove the Dot, instead add that damage around to the other attacks. Dyskarisa is now a conal and is a channeling ability which if you complete the full channel gives you 2 Adderstings.
Astro, Honestly I would keep it the same:
The main change I would add is that instead of Combust being a dot it now accumilates damage that you deal and people who you buffed deal making it a mini-wildfire, it has a 40 second CD.
Keeping it relatively the same I would just break the rule of the thread and touch on non dps kit, just make buffing way more often. There may be a better approach I dont know to be honest.
Last edited by Ramiee; 06-23-2024 at 09:17 AM.
Always thought that Astro cards should be worth a set amount of potency that's acquired in a different way for each card, e.g. Spear adds X potency to the next 4 autoattacks, Spire creates a lightning aura that deals X potency for 4 ticks, Bole is a thorns effect that deals X potency thorns damage to the next 4 attacks.
So, you'd want to play Spear on an autoattacker (or yourself if soloing), Spire on a melee (or yourself if soloing), Bole on the main threat (or yourself, if soloing), and so on. The cards can also have minor sweeteners that don't affect potency in raid fights, like the autoattack card making autoattacks faster, the lightning aura being AoE, or the thorns card causing a 10s Slow on affected trash mobs in dungeons.
Presto, cards are now fun to use when soloing because you have to fulfill the varying conditions yourself, and they're fun to use in casual group content because of the sweeteners. That's a major complaint with current cards (that they're junk when solo or in light parties) solved. And the bonus damage should appear on the buff recipient's screen, too, to give visual feedback.
Honestly doesn't need that much:
- bring back aoe dots for all healers
- WHM: focus on simple, semi frequent heavy hitting gcd spells like tornado/quake/flood. This is probably the best healer to introduce procs or stack-building into their kit as long as it's simple and clean
- SCH: back to the roots with tactical poisons, frequent debuffs to expose and target enemy weaknesses, maybe a stance that turns most healing spells into a damage version like sacred soil turns into shadowflare - opportunity cost focused
- AST: a new card set separate from a support deck with no charges, that is focused on a variety of attacks but picked by rng which can be manipulated with shuffle/spread/royal road too. I think that would bring back their oracle side back without too much adjustments
- SGE: The hybrid heal+attack style on low recast is the way to go
Last edited by Shikiseki; 06-23-2024 at 07:40 PM.
SCH:
Let us spread our DoT [Biolysis] with [Deployment Tactics] Like in PvP.
[Broil] have 50% change to trigger an another ability [New ST Ability].
[New Dot]
Add another DoT ability,
which also can be spread with [Deployment Tactics]!.
[Art of War]
has increased radius.
[Energy Drain] has an addional effect:
inc your DoT(s) dmg by x% for x sec.
(does NOT stack).
(still used for weaving between Broils
and to dump aetherflow stacks)
[Dissipation]
Addional effect:
Make [Energy Drain] free to cast
during it's duration (30s)
This will make it so you want to use 1x [Energy Drain] in your opner to buff your Dot(s), both in ST and AOE.
With Dissipation, you will get something of a burst phase, where you weave a lot of [Energy drains] between broils and your procs.
☆SCH/AST/DNC/VPR/SMN☆
White mage and Sage:
Remove DoTs.
for white mage Passive that heal party while doing DPS
for sage Passive that shield party while doing DPS
Abilities that enhance healing to be AoE
abilities that can turn shields to heals and vice versa.
Scholar:
Give debuff to enemies that any team member hit them they got healed by fairy.
seraphs fairy can convert healing to shield.
Astrologian:
Give buffs to team member that buff is that player got extra healing if the are attacking and convert to shield if they are not attacking.
Make cards system same like monk and ninja but for buffs
Last edited by Tunda; 06-23-2024 at 11:53 PM.
I appreciate the Thread.
Sadly i have not much new to add as i personaly prefer a more interessting support gameplay.
Maybe a two step AoE Damage Combo for White Mage.
Scholar should get there ranged AoE Back but more important there DoT-
How would I design a DPS kit? Badly, most likely.
However, I do like this take on WHM. (And there are links in there to takes on SCH, AST, and SGE.)
Burning all Aetherflow should give SCH a nice little finisher that's basically Assize.
White Mage damage would be perfect if Afflatus Misery was available by level 70, ideally 60. I loathe the WHM healing kit leveling process and think it feels awful before Afflatus Rapture, but it's a fun class at 80 all around.
Sage is okay but I would like Addersting at an earlier level.
I don't know astrologian well enough to have an opinion.
I think the basic two button damage rotation is a strength of healer classes, because it means you can focus on directing the group without juggling an intense rotation.
Personally I’d do the following:
WHM:
Add Water/Banish as a 2.5 second cast time spell, with a 20 second cooldown that later gains charges.
Add Thundercloud system to Aero.
Readd Aero III
Readd Cleric stance, but reworked to boost damage and healing actions, later upgrades to Plenary Indulgence and gives access to a use of Quake, Tornado and Flood that replaces Stone/Aero/Water respectively.
SCH:
Add Miasma, Miasma II, Miasma III as spells (Bio III as well), which later upgrade to Toxify when Biolysis is available. But give it a 21 second timer on it instead of a 30 second one.
Make a new DoT that works like old Miasma II, I’d call it Scan/Intel personally.
Bane gets added, either as an upgrade to Energy Drain or Becomes its own thing.
If Bane is it down thing made Energy Syphon an upgrade to energy drain.
AST:
Bring back Stella but have it work like the previously mentioned Water/Banish but as an instant cast. Genuinely I think AST can get away with so little because of the card system.
SGE:
Go crazy, make it have a bunch of actions that both heals and attacks, give it a 1-2-3 combo, either like PCT or like other jobs, give it a Dot that has a higher potency but is way shorter, or a dot that lasts longer but each tick is weaker. It’s the so called DPS healer like how GNB is a DPS tank, go crazy, make it something interesting
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