Originally Posted by
Shurrikhan
Granted, that may be largely due to mere context: If healers, in turn, didn't have any regularly available AoE skills by which to increase party maximum eHP, then Divine Veil could save healers from needing to rapidly barrier every non-tank before a big AoE. Even then, though... that just seems to step on healers' shoes more so than augment party play overall, whereas something like a passive Cover-like mechanic could allow tanks to stack on and absorb some of the damage for two squishies, allowing healers just enough time to fortify everyone else (be that for immediate survival alone or just to avoid dropping low enough to be afflicted by an additional DoT, or to purge a DoT-removed-only-by-getting-back-above-X%-HP in reasonable time and MP, or the like could feel more targeted, impactful, and responsive without stepping on healers' toes. I.e., interplay without excessive redundancy.