I guess I also have this vision where SE cleans up a lot of the little one-offs and dead systems that ARR and HW had to make them consistent with the rest of the game. While I would have probably rather had a different systems per expansion that's not what they did, and I choose to accept that on their terms.
And it's not like it was bad that they tried stuff out and moved stuff over from 1.0. Trying stuff out is good, but we're also at the point where we're 10 years in and some clean-up may be warranted and helpful towards expanding what's capable. Removing code and systems is important for making space for new stuff (and I'm talking as a software engineer here). You can't grow complexity infinitely.
