Final Fantasy XIV has a perfect trinity of DPS, DPS with tank stance and DPS that sometimes heals.
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Final Fantasy XIV has a perfect trinity of DPS, DPS with tank stance and DPS that sometimes heals.
Personally, I'd love to see a tank system where tanks don't hold aggro, and instead defend the party by intercepting attacks with their bodies, interrupting attacks, and using moves like Cover/The Blackest Night. This solves the problem of it being silly that intelligent foes just keep attacking the sturdiest party member, while also letting the tank feel like they are actively protecting their allies.
That said, I also accept that what I just described is such a departure from our current systems that it would require a game-wide rework of content to work, and thus it's incredibly unlikely we'll ever see such a thing in FF14.
I really miss FFXI buffer jobs
I'm wondering how much of this is also an issue of jobs not being part of a spec with shared XP. In other games, GW2, WoW, etc. you often end up with additional specs that allow you to level quickly with an interesting DPS toolkit and then transition to a more-dedicated role in group content. Here tank and healer jobs can't fall too far behind other jobs because that might be the only job you have, and you still have to do all the normal content including MSQ.
It's pretty much totally vestigial at this point. IMO this was endwalker's biggest failing. Healing in anything under savage (and select extremes) feels horrible because you barely need to be there. And in normal content healers are downright redundant.
This is now a healer thread
https://media.tenor.com/X4ZPjlUWe4UA...e-the-pooh.gif