Originally Posted by
Sjol
It's a foundational idea for minimalist design, but it sounds like it's not your thing.
I'm not following you here. I'm talking about Kaiten in regard to SAM's kit, but it sounds like you're talking about something else.
This is what I'm trying to get at. Only the whole can be fixed, not the individual element. Does the whole do what it was meant to do. It's like saying a sliding glass door is broken because it doesn't use a hinge. It still functions as a door, it's implemented with different parts.
Admittedly, I do think our attacks/spells/abilities are a little over-flashy and I do think they missed on SMN because it doesn't feel good. It does feel like it's missing something. I'm just not placing limitations or judgements on the act of adding, removing, or changing. They're all tools in the toolkit.
This is where you lost me because here it feels like you're arguing for thinking about things as a whole rather than caring if they removed something specific. This is exactly what I'm arguing for. Remove, change, or add to get to a whole that feels good. And in this case, decreasing the number of buttons is critical for the much higher human response rate required for PvP. It's partly why PvP folks talk about it being the ultimate encounter design... real people are unpredictable and force you to keep on your toes.