Sanction has a time limit. You pay Company Seals for that time limit. If you die, you lose that buff and waste the time on the buff. This does not fit with the definition of reward, it fits with the definition of punishment.
To be rewarded for survival would mean that there was any kind of bonus added for surviving the duration, be it refund, additional duration, increased strenght for certain tier durations: The situation has to change because of you surviving to make it a reward.
The event that causes a change in the contract is death, and the result of the death is a negative, therefore the appropriate term to use, within the English language, is punishment.
If neither reward nor punishment were to occur, Sanction would last 3 hours, regardless of circumstances.
Nothing that I've stated thus far breaches the realm of fact. My leanings towards pessimism and optimism in this case, is completely irrelevant.
(For note, however, anyone who knows me knows I'm an optimist - though, also the Devil's Advocate. I'm also called the Typo King due to my notorious misspellings.)
It is in my opinion, that it takes only 2 deaths, maybe 3, at the wrong time to kill a run primarily any variant of your healers and tanks.
If you lose 1 healer and your tank, your remaining healer and support are both likely top of hate list and cannot raise, even if the tank is raised, he won't be able to establish hate before the other healer dies -chaos ensues, party wipe.
If you lose both of your healers, your tank already has hate and cannot successfully raise without interrupt - your support now has to stop to raise one of your healers - which means your tank is devoid of outside healing.
Can you recover? Yes. How likely is it in an average party? Pretty effing rare on average.
ALL of this said, however, I've not gone into the full of my opinion as to the worth of Sanction. I just don't tolerating the skewing of facts to try to twist your argument in your favor.
Sanction lost on death is a punishment by the literal definitions. Stating otherwise is false.
Sucking up the punishment and learning to get better so as not to lose the buff, as well as the issue of whether or not death has enough punishments in the game currently? That is a matter of opinion.
After the consumable item release, I may the buff useful enough to consider, depending on what it costs me given the context of the company I keep.
Right now, no, it would slow down our runs too much and it's too much of a performance hit to really use it in situations I know the chance of death is high. I pay enough to get my gear repaired (And often run out of Grade 5s.)
