Don't just post a single gif. You'll get in trouble for not contributing.
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As thread creator it is your duty to set an example as to what direction you want a thread to go. The posts you respond to shape the direction the thread is taking. If you dont want this thread to revolve around posts like the first reply then do not give them attention. There are people who responded differently, much more open to discuss what they like and dislike about rhalgrs reach, you ignored almost all of them. If you do that you are showing people that you are much more interested in drama than in the actual topic of the thread.
I don't think OP is out of line for addressing it in this instance, it's pretty obnoxious and antagonising behaviour that's made worse by pretending it's anything but. Not everyone is as sadly accustomed to it as the rest of us are, and putting the blame on them for reacting to it feels a little icky. It's not really the same as another nonsense Titanmen thread.
In the interest of trying to bring things back on topic:
...I forget Mor Dhona is a thing sometimes. But I agree something similar, or a separate area like the Doman Reconstruction plaza would be pretty cool. Actually having a part of the city with basic hub functions and a more detailed and interesting appearance like the Royal Gardens or the palace would help give Ala Mhigo a feeling of having a much more of a solid place in the game's world, since it feels like it pretty much fall off the map once we liberated it, ironically.
That... goes for literally every hub. Nobody went to Mor Dhona once HW came out. Nobody went to Idyllshire when Stormblood came out. It's just kind of the way that MMOs work?
What I'm more upset about is that for 2 expansions now we haven't had a hub area where we can use mounts.
Mor Dhona still has our base and several other things located there - you could also argue its one of, if not the most used hub of them all.
I agree with the sentiment of this post, even though there are complications when considering it.
I think Stormblood's biggest failure was not having the sixth map be Ala Mhigo proper. The three Gyr Abania maps are extremely boring, and the expansion needed something like Azys Lla or the Tempest to put a punctuation point on Gyr Abania.
I don't, however, think that there would have been an elegant way to implement Ala Mhigo as a hub in place of Rhalgr's Reach. The player needs a hub from the beginning of the expansion, and Rhalgr's Reach is the most sensible option.
In my opinion, the "meh-ness" of Rhalgr's Reach might have been mitigated if the Gyr Abania maps had more variety and allowed us to explore Ala Mhigo. I think Gyr Abania would have felt much less desolate if the Fringes, the Peaks, and the Lochs had been consolidated into two maps, and a third map being dedicated entirely to Ala Mhigo. Then, no matter how "boring" Rhalgr's Reach might be, it wouldn't be the only (underwhelming) focal point in an otherwise barren region.
I even would have accepted a Gyr Abania as it is, as long as we got a "larger Doma" to restore in Ala Mhigo. The region just needed more, and cutting it off at the gates of Ala Mhigo was just a weird design decision.
Ala Mhigo isn't liberated until the very end of the expansion, though. Gameplaywise we needed a hub in that area before that point. Storywise I think a point being forgotten is that Rhalgr's Reach was hidden with magic at first. I'm not sure how well the Resistance could pull that off right under Imperial noses if they had somehow been secretly operating in Ala Mhigo itself.
Rolling your eyes at someone saying "the game would have been better if the story from 6 years ago had been completely different" is also a form of feedback. People are allowed to disagree with the OP and voice that opinion without writing an essay explaining why. A gif being dismissive of an argument is as valid of a post as any other.