The amount of content devs put for every major patch (~4 months) does not justify sub pricing model at all. You know where all the money go aswell .... to side projects ....
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The amount of content devs put for every major patch (~4 months) does not justify sub pricing model at all. You know where all the money go aswell .... to side projects ....
Price has been $13.99 for 10 years. With 32% inflation since then, $13.99 in 2013 is equivalent to $18.50 today. Therefore, inflation has worked in your favor and price has decreased.
But you're leaving out the drivel that caused it. And how Nintendo saved the industry. Yes, money was lost, but the games that lead to the decline of customer trust (like E.T.) were a big part. And what do we see today? Overpriced claptraps, filled with Mtx (that can bankrupt you), that barely function even with a day one patch. And while the industry makes billions the actual workers get fired because bottom line. Yes, a crash would be amazing in the long run.
I was speaking in general terms but you (very conveniently I might add) left out the things that are true for SE and XIV in particular. The absence of physical media being one of them. But it wouldn't be the gaming industry if consumers wouldn't defend multi billion dollar corporations. lol
Except big video game companies have boasted about record profits for years. The only problem they have in their finance is the increasing costs of paying executives and shareholders who are contributing nothing and are only taking the money brought in by hard working people who then get struck by mass layoffs.