'In from the Cold' was only nerfed in the sense that if you choose the "Very Easy" difficulty, it is easier than it used to be. But if you choose the hardest option it is still as hard as before.
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Originally Posted by
Zabuza
There seems to be a trend in AAA gaming nowadays. Maximize profits while putting in minimum effort.
If you really believe that localizing the MSQ and all the text in the game to different languages, drawing concept art, creating models and weather effects that involve traveling to places in the world and taking photos for textures, developing highly-detailed environments such as Xelphatol, The Ghimlyt Dark or Holminster Switch, all of which they talk in detail about developing at Fan Fest panels by the way, is "minimum effort" in the way you are implying, then you're just mistaken.
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Our voices now go unheard and if you think I'm wrong after everything we've seen, you're fooling yourself.
I think they just don't listen to the forums anymore. It seems like they still watch youtube and listen to that because they have been adding things based on it coming up as an issue in youtube videos so it seems it falls to content creators to articulate the things on these forums and present it in an articulate way to the developers.
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I have been around since beta and have seen this gradual, downward descent. What we have now is a game unrecognizable from that which allowed it to flourish in the first place.
You say that, but statistically there are more players than in this "past" you are referring to. Statistically it is flourishing compared to the days you refer to. Now I know what you mean, because I was around since ARR, and it's fair to say "classes have been made simpler to play", but statistically there is not a downward descent.
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The neverending routine
I am happy with consistency. Then I know what I am getting. Consistency isn't necessarily the problem as long as each thing is fun.
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I've seen tanks solo a boss when the healer and both dps die.
I like this, to be honest. Especially if it's hard to pull off. A lot of casual tanks actually can't even do it and I just seem them die because they don't know what Bloodwhetting is and stand in all the vulns. I just don't like it when something is flat out impossible, but I would be alright with it being harder to achieve.
I feel that it was harder to achieve in the past but now tank self-heals are so good that it's difficult to fail. For example, I've solo'd Gubal Library HM a few times and I'm not saying it was really hard, but I had to make sure I used my heal combo instead of the damage buff when I needed it. In a level 90 dungeon I wouldn't even need to think about this because of Bloodwhetting.
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In addition to this, we are thrown bread crumbs for content. Nowadays, you can finish the MSQ and raid series in 5-6 hours WITH watching the cutscenes. And we wait 4.5 months between patches for that?
Remember that most people play a game's new DLC/patch for a few days and then move onto the next game that released or got DLC. Most people only play for a few days anyway and this is who SE is catering to.
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The homogenization and dumbing down of classes.
I can't decide of the devs did this because players thought this was too hard, or if this was their way of 'balancing' the classes without them having to put in the effort to balance while keeping them unique.
Both. They want to make them more intuitive so that we don't have players who "never" figure out their rotation, but with 20 classes they also want to make them easier to balance by making 2 of each play almost exactly the same ie. SGE and SCH, MNK and SAM, GNB and PLD, WAR and DRK, probably DRG and RPR.
I kinda accept their argument, I suppose, because at a certain point balancing 22 classes would be easier if 2 of each played the same. Trying to balance so many of them would create more overhead than what they had in ARR and Heavensward.
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It doesn't even let you play the hard mode until you've beaten the game.
I agree that FF16 should have let people choose the difficulty at the start.
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No game with a monthly subscription should also charge you money for items.
While I agree, there are games doing much worse than just the mog station items and at least Yoshi-P said he didn't want to wave the mog station in people's faces, so you can only see the items at an Inn.
They did confess that if they made the game now they would probably do what everyone else is doing (free-to-play with microtransactions), but they won't do that with FFXIV because they know players would not be understanding of it and it would not be a smart decision. But Yoshi-P has also previously claimed that the subscription fee allows them to make more regular and higher-quality content than other games.