More as a pretty insignificant bonus, outside of now entering combat with 3 charges instead of 0.
The main thing was to let the mobility bonus of Lilies linger a little bit and to remove any arbitrary limits on what healing actions they could be spent on while saving button count for the effort. If Lilies had been left the same, Thin Air would still have been the obvious place from which to add a bit more mobility to WHM's kit. So I figured I may as well bundle them together.
Again, not ideal, but a small improvement despite remaining dev-realistic.
I'd love this.
...Luckily, in the meantime, there may or may not be *cough* mods *cough* that do exactly that, visually speaking.
(The Thin Air absorption of the Lily mechanic, even, was just the Blessing of Wind mechanic I had planned for a more ambitious Elements-centered rework, but with the offensive benefits swapped over to Blood Lily.)
