Originally Posted by
Shurrikhan
If left to just the devs in a sort of "spacemaking" attempt instead of an explicitly "depth-increasing" one... I'd agree.
I feel like for that reason we should probably be asking to make every combo have complexity worthy of its button-count, rather than a button-count befitting its (lack of) complexity. I'll admit, though, that those two things sound a lot alike, especially to anyone who's only ever played with an XIV idea of "combos" in an MMO or MMO-adjacent setting.
Our GCD rotations really are currently the most wasteful, lackluster (especially, relative to what more they could easily support) part of job design at the moment, though.
We absolutely should be looking to improve upon (not merely simplify) them, but that does require not putting on a pedestal what they are now on the basis of what they could be and instead actually trying to reach those more lucrative prospects.