
Originally Posted by
UkcsAlias
A lot of msq duties already showed that condensing a 3 button combo into 1 button can be done, without breaking the combo effect in it.
And tbh, for some jobs it would be a decent feature to exist, while still enabling chaining. We can even improve it so it becomes a lot more complex:
1 gets the 123 combo as we know (lets call these A,B,C)
button 2 gets a chain action for B and C, upon using B, this ability changes to D (and disables C -> which becomes A again), and the same with C (which turns this to E)
button 3 gets chains for both C, D and E (F,G,H).
Condensing a normaly 5 button chain into 3 buttons.
And for some jobs which basicly follow a 123 for single target, aeo, debuff in 3 seperate chains (using 9 buttons in total), this enables a lot of condensing without realy changing a lot in result.
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This could even work for a 2 button combo:
You start with A and B on btn 1 and 2. Upon using A, they change do C and D, and upon using B (or D), they change back to A and B. And upon using C, it changes to E and F, which both take it back to A and B again.
I think healers would benefit a lot from such mechanic to get their dps chaining a bit more interesting. As for debuffs/buffs just having a dot isnt the only thing that can be done. The healer can also boost themselve in these systems. ACE would then be the highest DPS, While B for example applies a % based damage boost, and D applies a boost towards healing output, and F adds some sort of stack which upon the next E cast is used for additional damage.
Button condensing is powerful, but we will need a basic numbers of buttons for it though, hence the 123 combo we have now is good to keep for that. But as now we can still put everything on 3 hotbars, condensing isnt needed yet, condensed buttons are after all a lot harder to read when new to the job.