Originally Posted by
R041
Because the thread? Diablo wasn't traditionally an MMO. But D4 definitely feels like one.
I played the Beta, it felt like a living MMORPG and hit all the marks even from just Lv1-25. I maxed all classes and did all quests, cleared the whole map. It was almost a surreal experience, because it was like playing a living MMO CRPG with ARPG combat. Does that make sense? It's hard to explain. I say CRPG, because it has that same vibe with how all of the quests are setup and how they all kinda interact and work with the map, unlock new things, dungeons, parts of the environment. But ARPG because of the action combat specifically. It's not quite Divinity 2, but it was definitely inching toward it.
Also yeah, KRIPP has some legit criticisms - But these are things I believe can be worked out. But if they aren't? I'm still enjoying my time being able to run around in groups in a living world and doing world events and bosses.