Don't be silly, it'll be patch 11.3 next decade.
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Or this constant allocation of resources debate.... oh they added more dungeons in the past blah blah...they've reworked pvp....reworked some ARR dungeons and redone boss mechanics on multiple early dungeons to provide better flow and consistency to the games wider mechanics. Just cause they aren't making new zones doesn't mean they haven't done nothing.....like when I look at wows roadmap or new world etc its barren compared to what we get...heck ESO is painful XD
Perhaps that particular part of that particular content (the ilvl of the weapon) just doesn't have you as its intended audience. See, for me, I don't do Savage or whatever it is that gives you the 625 weapons. Kuroka mentioned being on 15/18 for those weapons. I'm on 0/18. For someone like me, the ilvl aspect of the Manderville weapons is cool. I have one class with a 620 weapon that doesn't use the 615 Manderville. The rest of my 90's use the 615 Manderville because it's a benefit for them. It's okay for some piece of the game to not be designed specifically for you. That doesn't make it "bad" design; in fact, it's quite the opposite. It's excellent design because it helps the game appeal to a larger variety of people.
Not when you put it 2 patches apart from each other it isn't. If you want the game to appeal to more people wouldn't you have a raid upgrade and a relic upgrade at the same time? It's poor design that limits what players can do in a given timeframe. More gatekeeping.
I'm advocating for different approachs and options for gear progression at the same time. Instead of being pidgeonholed into one activity at a time. Why not offer more? Given that relic grinds are about doing content released one xpac ago over and over again which has no bearing on current content?