Would allow them to grief people in roulettes for clout I guess.
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Calculator would be a good fit. I don't see how they could ever make it a normal job or otherwise put it in the game(beyond you RP calculators out there!) other than as a limited job within its own special framework .
I think the concept of limited jobs is fine as far as side content goes.
However blue mage was clearly a poor design decision that still lacks support or much incentive to play outside of niche savage content.
If they want to make more limited jobs then fix BLU first imo.
If they gave us a separate Limited Job Roulette option, and let them into Deep Dungeons (with their own leaderboards or whatever, or just list it per job) then I'd say Limited Jobs would definitely be worth expanding.
But the way they've given BLU it's own personal line of content in the Carnivale, I don't see it working. If they could somehow fit other LTD jobs into the Masked Carnivale to double up on that content it might work.
But for me personally, the carnivale was the worst part of BLU. The best bits were A. learning the skills and B. doing old savages.
Deep Dungeons is basically the one thing left I'd want to use BLU for.
If the stars align and they do exactly that, roulette and deep dungeon access, then I'd be 100% on board with a limited job class in each role.
I think Onion Knight would be a cool tank class, and Beast Tamer would be a neat phys DPS or healer/support.
imo give us whatever- full jobs or limited jobs- as long as they are fun.
I'm not against limited job out of principle, trying to have a balanced and streamlined roster of jobs is just at odds with some of the whackier jobs the franchise has come up with over the years. The issue is when it's too much on the backburner. I like that BLU exists in the game. Blue carnival is well made content for what BLU should be in my opinion and it does a great job one shotting unsync'd EX trials for WT.