That was ironic.
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That was ironic.
I really wish they would make a glowy version of the Wolf collar weapons. They already look great, so glows with with a blood/darkness theme swirling around them would make them stand out. I mean, have you seen that dragoon spear?
they remade the grayhound armor and gave it to us so... i mean the possibility is not 0
@petite
This might be different with the people everyone else plays with, but I find about a good 80%-90% of the play population will only step foot in any kind of PvP content because of good series rewards. (Myself included). The mode is absolutely an afterthought, its horribly unbalanced in just about every way in all aspects of PvP (CC's, health, damage modifiers, defense modifiers, ability damage) The maps to play are all either just made long ago and the design was an afterthought, or they're new like Crystaline and suck anyway for a push the cart type map. Bugs and glitches that get reported for PvP take months to fix, and there's still literally no matchmaking system. You can't go in with a party, so yes, of course it's an afterthought.
If there weren't some fancy rewards at the "very end" of the series, I wouldn't be surprised if only about less than 10% of the entire population stuck around to "continuously play" PvP.
That's not really a valid argument because that fact goes for pretty much all FFXIV contents if there were no rewards. The only content that would remain would be night clubs /s.
In my honest opinion, PvP just doesn't have enough rewards and the ones we have are too easy/quick to get, hence why there's a big drop-off after 2 weeks.
Compare PvP to Savage where it takes the average PF raider around 16 weeks to get BiS and it's easy to see why Savage retains more players by default.
Personally, I wish we had:
-a new season-spanning currency (like the old Wolf Collars. 3 Collars if you end the season in Bronze all the way up to 8 for Crystal with Collar gear costing 12 Collars each);
-doubled Crystal Trophy token prices (so people don't get glamour gear so insanely quick)
-a new set of HD remastered glamour gear per 2 seasons (instead of every 4 seasons like currently);
-glowing weapons and chestpieces (The only glowing PvP weapons we've ever had date all the way back to ARR)
-more portrait kits (frames, badges, portrait poses, backgrounds);
-access to unique crafting reagents (so we can make gil in pvp in other ways than just desynthesizing pvp gear and buying orchestrion rolls);
-pvp-themed housing furnishings and chocobo bardings.
Rewards are what keep most people playing. I have barely ran any roulettes since I maxed my levels and only do so if my friends happen to ask me to join them.
I don't find stuff like solo PotD worth the time investment in reclearing the lower levels, so I don't do it. I don't really care about triple triad or fishing as they are a chore and the rewards are lacking, so I don't do them.
I occasionally play PvP even when I don't have anything to gain from it because despite its clunkiness I find it often fun. I would play a lot more if there was something interesting to gain.
Not really sure what you're getting at here. I think you're completely missing the point that doubling the amount of Series doesn't double the amount of resources they'll use to design rewards.
What part of that "won't work", and why would I need to bring up an idea just because I'm pointing something out regarding yours?
Are you talking about the recoloured version of the Hellhound Attire (top 100 reward from Feast season 5) that they used for the top 100 reward for Feast season 6?
If yes, you should know that's how they've handled the majority of the 20 Feast seasons. Only season 13 and 20 had absolutely unique rewards.
People don't play for fun, they play for rewards :'D