It was good.
I've made peace with dungeons being corridors - they are really story vehicles that after the 1st time your just going back there to get free stuff and help first times get through it. As someone did point out - because of roulettes your going to find people taking the best route anyways - and the fights need to be simple enough given how often your going to repeat them.
I do how the new dungeon idea makes "hard" dungeon gameplay a thing...but I worry it will be like challenge mode dungeons in WoW.
