Originally Posted by
RydiaFey
I suggest they add more counterplay. Give melee jobs, or classes that go into melee frequently, a job flavored fetter ward like effect(cc immunity for like 10 seconds). Then give everyone, all roles, something like the cc protection that bards and whm have in addition to purify. So melee would have 2 ways to preemptively prevent cc, plus purify if you do get locked down.
That way the amount of cc doesn't feel so oppressive, because you have more tools to deal with it, and melee oriented jobs wouldn't need 60% damage reduction to push into melee range.