If they ban anyone they should ban the dumbass being intentionally antagonistic in every thread.
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If they ban anyone they should ban the dumbass being intentionally antagonistic in every thread.
At least someone has the balls to call this troll out. This dude doesn't even play SAM, ever. And the other dude that is commenting is non existent when it comes to content. Who are these people and why do they feel the need to try to get other people riled up. It's epic cringe, at the very least.
By expressing your thoughts & opinion that differentiates your’s one becomes labelled as the “anatgonist” when truth to be told it’s all differences within civility & some individuals are impulsive & overreact by ushering words & more labels to others.
How are you any different?
PS: Drama is ensued where one reacts & further fuels its flames. Such is the current predicament of such recent posts.
PSS: Please don’t divert the main theme of this post than further looking under my table & go beyond it.
What else you want me to say?
I am genuinely confused
I mean.. I didnt say folks had to like it... they did indeed had plans for healers, it was to reduce bloat simply so they could add future skills, and likely that for Sam. If the devs truely made their mind about this and folks still dont like it, welp, THIS GAME IS NO LONGER FOR YOU... As mentioned before, quit the job or quit the game, devs look at the statistics more so then comments...
Could somebody explain what the problem is?
Seriously asking here.
They took away a button that lets you crit once every 90ish seconds, and instead put autocrits on everything you would have used it on, giving you three or four times more crits?
Kaiten used to increase the next weaponskill's damage by 50% at the cost of 20 kenki while being a really solid job to feed raid buffs (more raw damage = more benefit). Now the kenki gauge exists nearly solely to use shinten, a skill that previously existed only to prevent overcapping, the autocrits have reduced the synergy samurai had with raid buffs, the potencies have been adjusted so it's theoretically about 3 dps different, but in practice the big hits you used to build towards don't hit as hard, particularly if you compare a direct crit then to now and their stated justification "bloat" does not seem to have been achieved. (the justification has been translated various ways, but seeing as shinten and kaiten have similar costs, it works out to the reduction of about 1 action per minute, or the removal of one button that added some depth to the job rather than the consolidation of the imaginatively named shoha and shoha 2).
Personally I think the bad path started with the removal of Seigan (that counter thingy), but most people are fine with that.