You do that in Doman Restoration and the beast tribes too. Complete set weekly tasks to place a building down.
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Just because it will likely be outside what you expect it to be doesn't mean it will be bad content. Yoshi's point was people were making assumptions of what it would be and he was telling them to chill their expectations because it wont be what they want it to be.
Obviously, since said a few times - hopefully at least, but I'm not in the it will be 3 years of content w/ instanced housing hype boat, BUUUUUT.... I still have big dreams and hopes for the content.. Given they've delayed it purposefully due to fan excitement and it's been in the works for quite a long time.
Really hope they were inspired by a lot of content, their own FFXI mog gardens, the games they've already mentioned, sRPGs homesteads, heck even WoW Garrisons (also lessons to be learned from it, in things to avoid).
;(
I mean I liked doma restoration but it was quite simple, hopefully it's more interesting than that given the time invested to it and the discussions around it.
Since you've done so well before, just curious (no pressure if you don't care to), has the other side said much about this? Wild speculation, desires, etc.
Glad to see some of us are on the same page about where the hype and expectations are really coming from. :rolleyes:
The most I'm hoping for is its finally a place I can store all my outside furniture in I've collected since 2.0.
Tired of my damn retainer carrying all that crap around because the devs couldn't allow the junk to be stored in apartment storage. :/
That, and having access to my own garden finally. I want to make my own seeds and stuff for my culinarian job to use and not have to buy it crap off of the marketboard for crap tons of gil.
I only play for the big bosses we get to fight and maybe some story, but non of these crafting/restoring/slice of life content get my attention. There are games specifically designed for those things. the devs should focus on improving combat and exploration of a world they built. The empty zones of nothing to explore will only be reflected in the island sanctuary.
If island sanctuary is just for fishing farming and gathering certain types of material that we will be forced to use in relic weapons then it’s going to be disappointing. If it’s forced down our throats because it’s dead on arrival then please focu on improving old content and not trying to reinvent the wheel. Maybe put that energy in adding random versions of old dungeons. So we can have different version of dungeons to roulette into.
I just need a hoarder's garage man
Chiming in to say that "a focus on the house, the garden and the furniture, but you can see this as a bit of a rank higher, there's a bit more broad things in the mix" was taken out of context from a Media Tour. This sentence was used to describe the Housing we know to then say the Island will be different.