Originally Posted by
QooEr
a damage-based healer doesnt mean that damage translates into healing all the time, or even in the same way for every single spell. it doesnt have to be a 1:1 translation of damage done to healing done. any design problem can be fixed with enough creativity.
just off the top of my head, having more skills like zoe that purely increase healing would affect the healing output without caring for the damage output. having more variation of kardia healing effects would also help (like if e.dosis gave a shield like in pvp, if phlegma gave a regen, if toxicon did aoe healing, etc). the basis for making sage lean more into "healing with damage spells" is there, and it could work if they doubled down more on that aspect instead of copying scholar's homework.