Originally Posted by
HyoMinPark
Adding DoTs wouldn’t disrupt any core fantasy. If anything, it would restore it. Since the healers in this game began with more than just a single DoT and a single nuke. WHM started with 2 DoTs in ARR (upgraded to 3 in HW), and SCH had 5 innate ones; not even counting that they could cross-class Aero back in the day. AST began with 2 as well. As it stands, the healers have no core class fantasy anymore (outside of maybe WHM in that the devs force it into being the GCD “burst” healer compared to the other 3 primarily using oGCDs).
The developers have made it abundantly clear that the only additional healing they will ever provide healers in this game is more button bloat in healing abilities that we never have to press in most content. They have outright told healers that if they want to be more engaged, go do Ultimate (which doesn’t require even 50% healing uptime).
The idea of giving healers another DoT to manage would be to not have it also be 30 seconds so the “rotation” is DoT I > DoT II > nuke > repeat when it’s time to refresh. Ideally you would make the timers different so that active management is required. Aero III was 24 seconds to Aero II’s 18 seconds in SB. Watching timers would be more engaging than doing 1-2-3, which would requires less watching. Even if you added a build-up finisher, since those are signaled usually by a job gauge sound telling you they’re ready.
The only healer that can really get away with the 1 DoT 1 nuke design is AST. And that’s only because it has something else to manage. I was fine with this design in SB while WHM and SCH had multiple DoTs to upkeep.
It would make them less boring to play, and make them more active. It wouldn’t fix the lack of healing uptime, but neither would adding in a 1-2-3 + healer Midare build-up attack.