Originally Posted by
EaMett
Well, shield healers rarely ever used gcd shields anyways. Which made the whole Pure vs Shield healer this expansion a really weird choice. But here we are. So I the end, there's no change there. Not for SGE, not for SCH
SGE gameplay is a lot about maintaining at least 10% mitigation on the party and buffing 10% healing on the party or up to 30% for specific players. Pneuma covers a lot of the pure healing scenarios you need and panhaima sheilds/heals covers all other outgoing damage (or they can be used together). Everything stacks with other healers and players (tank, dps mitigation) so honestly, half the time you have little to heal and the remaining ogcds are enough.
Of course, we have yet to see Savage, so we'll see. But so far the damage output has been as expected from extreme so I don't expect much change in savage. If anything, our kits are even more overpowered so it feels like even less healing is required. On SGE I'm constantly throwing unnecessary heals out for the mana because I would otherwise overcap my resources constantly.