I'm not so sure "as intended" is the correct way to describe the situation. There's clearly a lack of deeper understanding of how healer players approach content that has lead to many of the existing changes we've seen be counterintuitive to what the design team wants of the healers.
They wanted Afflatus Solace/Rapture to be forgiving healing tools, yet for the majority of the game, they work best as weaving tools regardless of whether you need the healing or not.
They want to make AST more consistent, yet they reintroducing RNG Lord and Lady.
They want AST to not have opener pressure to have each seal within 20 seconds, yet the new Astrodyne still has that same pressure since you do ultimately want that little extra damage it offers even if it's not as significant as Divination is currently.
They want want SCH to be a barrier healer, yet Adloquium and Succor are only ever really useful in challenging content.
They want WHM to be easy and forgiving, yet they're destroying its MP economy and have refused to update its ancient and clunky GCD healing spells that mislead new healers into thinking things like Freecure and Cure III are staple spells.
Doesn't really seem like everything's working as intended from my perspective.
