what? its one of the best thing SE changed so every1 has a inmune to KB or draw ins , is used in savage (and other content) to skip mechs , or as caster/healer to avoid cast interrupts :D
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They've already simplified jobs so much, especially healers, that further button reduction would just make me worried and most likely bored. I already have a lot of old abilities I miss.
I think one of the main issues is that like someone else said earlier there are dead skills that take up space for no reason.
Like for instance summon seraph and consolation, they should only be 1 skill. They have the ability to do it too since that's how Star on AST functions along with Horoscope.
Hell energy drain could even be the same button as aetherflow.
Eh, it depends on people. Many casual players don't know it is a thing. Arm's Length for tank is a slow-inducing skill that helps mitigate damage. For knockback immunity, I use it very often as a melee or a caster. Save me sometimes to run back.
A Logitech G502 Hero should work. Buttons are very big and plenty.
I’m going to have to use that skill then, there are however a few useless skills around like ranged attacks on melee.
Outside of mice has anyone had fun with keyboards? Has anyone used stuff like razor Tartarus it’s like a left side keyboard. (I haven’t)
Tatarus is basically the newer version of the orbweaver I use atm. Oddly enough this game is the only thing I use that peripheral on paired with my MMO mouse. Outside of Code Vein and PSO2 which I use a controller on, everything else I play on my pc using my MMO mouse and logitech G910 keyboard. It's probably due to this game having more hotkeys to press so by binding movement to the thumb stick it's a lot easier to use skills and string rotations while actively moving around.