Even if SE were to give us a 3rd retainer, it's still a bad system when I have to go back and forth to retrieve stuff. If only the retainers were at least one menu and not all separate.
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Even if SE were to give us a 3rd retainer, it's still a bad system when I have to go back and forth to retrieve stuff. If only the retainers were at least one menu and not all separate.
Not just that, retainers are a menu within a menu within a menu. Does my head in at times when I simply want to accept a party invite. Let me out!!! :D
You mean 1.0.
FFXIV 1.0 was coded VERY poorly; they used scripts; which at the time they "thought" was the smartest path to go down, but there was also absurdly problematic management in charge.
Given the circumstances they had to build the new version of this game ON TOP of the old version. (There is an actual way to get to the 1.0 version of Limsa, until they patch it that is.)
A lot of this is explained in the NoClip FFXIV Documentary.
https://www.youtube.com/watch?v=Xs0yQKI7Yw4
Now, I have no idea what this game would have been like if smarter management was involved from the very beginning; but I do know the the original version of FFXIV 1.0 development began very early on in the mid-2000's (2005 I believe?), and was created with Ps3's hardware life-cycle in mind, so that could be why the use of scripts were enforced so heavily.
When Yoshi-P talks about the problems they have with this game's spaghetti code, and how it keeps them from advancing certain features the way they'd wish to: FFXIV 1.0 code is what they are referring to.
I would like to use some angry words. But lets just go with one little thing. Each seasonal event give furniture that I put up when an event is running. Now all SE has to do is add that to a vendor and I can clear a whole(half) retainer. Wait they sell it for real world money and would rather I pay cash for it again. Every christmas I am annoyed because I didn't save the outdoor trees from the event. "It's ok throw it away I can just get another one." Yeah if only I give SE money.
They have never fixed the rmt situation, but still use that as a defence on why you can't store stuff on alts.
If you have all crafts maxed a reasonable amount of mats. A house with seasonal and some furniture set aside. Materia for when new sets come out for over melding. Tokens for current expansion pack. Maybe tokens from mounts you are working on from last expansion if you have questionable luck. That doesn't even include the tokens you pitch because you can't carry tokens from every raiding tier and vendor needs a set amount. All of that probably works out to roughly four retainers. If super careful maybe three with all your inventory full.
I apologize if this sounds like a broken record (I've said it a lot on various posts...), but you can have a total of 8 characters on the same server for the base fee in the game. You have the option to make 7 mules that each have the 175 inventory slots. This alone should hold most of your non-bound stuff, and even exclusive furniture can be moved to mules as long as you have access to your FC house/a friend's house.
I hope they at least offer a third retainer free or for a one time reasonable fee of something under $10. I am glad to hear hq mats will go. Will relieve some space for sure. I wonder if that means no more gather x amount of hq items quests?
If full packed inventory is an issue on server stress they should give bigger space on retainers and/or give people an extra retainer.
Its not my fault my inventory is full since I would store it on my retainer if I could. But alas I cant.
I don't mind if the inventory is receiving an increase in size, but also if not because me being a former WoW player with an inventory of 40*6 slots and a whole bank, so in total about 1200 slots, it still gets packed, so my advice on this is: Stop hoarding and sell shit you don't need after all the amount of gill you can have is unlimited.
The only thing I would like to see is a materials inventory, but again it's not anything I need. After all, I can still sell materials