Of course it´s not a new thing, but it´s getting downhill gameplay wise. Classes get more and more cutted, we´ve no skilltrees or something, nothing to experiment with, nothing which could make a change when 2-3 ppl are dead or the last fool isn´t able to do 1 mechanic properly, which last in a wipe every time.
DPS have no chance for a turn-around, unless you play rezzmage. Tanks on the other hand are fully braindead. Tanking these days means to press invul when a TB comes, nothing more. Healers have to use some buttons every 30s to heal raidwides. This "balancing" is lame and straight up boring. The content is not even difficult to play nor the classes are.
I would highly prefer any cheese strats, maybe here and there a meta class, customization and a well better raid-design to let those non-existend utilities shine. It´s way more fun and engaging than what we have now. Playing 123 and moving from A to B isn´t a good game design by all means. Having the same "useless" tools on any subclasses isn´t a big deal too. We don´t need a bunch of subclasses who play similar in their category just with different animations.
It just shows how uninspired and lazy SE is. They don´t want to put effort into balancing or a better game design anymore. "Fast and easy", that´s their choice...
Games should force the player to grow and shouldn´t get dumb´d down until grammy with her 5y old grandson is able to clear everything too. Give all DPS better and unique utilities and make the content harder with debuffs, adds, 1-4 bosses at once and DPS checks. This would be a big thing.
