It actually got me earlier, I went to get a drink, realized I was hungry so fixed food too, came back to the trailer playing. I really didn't mean to be gone so long!
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It actually got me earlier, I went to get a drink, realized I was hungry so fixed food too, came back to the trailer playing. I really didn't mean to be gone so long!
Yoshi P himself has humbly requested people logout when they are not actively playing.
If it becomes commonplace to circumvent the issue that players and the devs are having they may resort to implementing the forced logout.
It's safe to assume that everyone would prefer to avoid such a obtrusive system, so I would not encourage long term afking.
Make it 15 minutes, with a faster login process. Or, when someone tries to log in, immediately log off the longest AFK player to make room.
I play on Midgard and have never had a queue longer than 60s, and most are <30s. AFK logging killed a lot of the ambient community you saw while running around in cities and the world. There's almost no one dancing in Ul'dah anymore.
Hopefully it's temporary. The positives far outweigh the negatives, in my opinion. I'd rather deal with a short queue and have people filling the world everywhere.
What if the longest AFK person is 30 seconds at that point? The reason we still need a queue is because no one is AFK.
Good. We have an obnoxious individual on Balmung who literally does the vanu vanu dance 24 hours a day - I have come to believe that that *is* that game for this person. Nobody doing that should be given priority over people who are actually planning to, you know, move while logged on.
This all seems pointless since there are - apparently - so many ways to circumvent the timer. What they need to do is to log out anyone who hasn't gained any experience - of any form - in a given time period. I mean, really, if you are actually, and actively, playing the game, is there any situation where you can go 30 minutes without gaining at least *some* experience from one of the game modes? I'm sure that players will find a way around that as well, but it seems a better way to reduce the people who are afk since any experience-derived activity requires some kind of input from the player. Just my opinion.
I think they should close the loopholes so that if your character is inactive for 30 minutes you get the boot, even if you're interacting with an npc or crafting or w/e.
But there are ways in which you might not be getting exp, such as roleplaying. I think all they need to do is just close the loopholes people use to get around not doing anything for a half hour and there you go.