In my experience, if you want to see negativity, go to the forums of a game.
In game, much more pleasant. Out of game, in the forums, it's an absolute cesspit.
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In my experience, if you want to see negativity, go to the forums of a game.
In game, much more pleasant. Out of game, in the forums, it's an absolute cesspit.
It's much easier to talk about the things that annoy us about the game than it is to get hyped for the things we enjoy. This is probably my favourite game, but I could go for days talking about how I dislike healer changes over the expansions, or what I'd do to improve Dark Knight, or that one dungeon run, etc. They're just more interesting in the long run. Especially with players who have been playing for as long as most of us have been and have to deal with it way more often. The end of Shadowbringers was fantastic, yes, but that was 2 years ago, meanwhile WHM is still a one button rotation, for example.
I've got places to go for more positive chats. Like a discord full of people who are just starting up, and I get to live vicariously through them and join in with their hype, and it's great. But then I go back to my old grump chats and argue about aggro management for the 5th time this month.
This forum is astronomically more negative and toxic than anything I've ever seen in game.
I'd say this is typical for most forums. It's just more common to have people come about and complain about something that is wrong than give praise for what works right. That and sometimes the people who do dislike something are really the minority.
Right now I'd say the community has a few good reasons to be a bit sour, but it relates to the later content released during the lull between expansions rather than the expansion itself. Bazja had a ton of problems that plagued it for a good couple of months and the big crafter push that had went so positively had diminishing returns after the second phase of reconstruction. One could say the game is incredibly fun to play through, but due to all that focus on the playthrough, the end game activities and class design can be rough.