Originally Posted by
Saefinn
Then Delubrum in contrast, my biggest complaint is the doom mechanic, I feel like it has a better place in Savage where you're expecting better co-ordination with people, so I'd be hesitant to use Delubrum as a 'good' example. I'm not against adding challenges, heck I support it but the doom mechanic felt too much like artificial difficulty where it can make runs of it more painful than they need to be. But some of the fight mechanics are fun. The Doom mechanic is more frustrating as a healer, I'd rather heal people for making mistakes than rez people for making them, maybe then it feels like I'm playing my role.