Originally Posted by
Saefinn
I think being fair here, this didn't really happen until the media tour where we knew plenty enough, people said "wait and see" and turned out right, because the people saying it knew what they were talking about, including all the complaints I made back then.
As it stands, even with the problems/concerns I've highlighted myself and even created a thread about are still in a "wait and see" phase because the information is lacking. Whilst my pessimism and cynicism wants to take centre stage, because of track history, but I need to at least give room for them to get it right before I cast judgment.
Hence why, I think it's fair to have concerns and worries, but too early to have judgments, because we know very little about how the stuff we do know is going to be implemented and based on what we do know, that'll be the make or break. Because the shield healer/pure healing dichotomy is a good idea, because it worked in 2.0 but how they implement this could be great and be good for healers because it means every healer has to be balanced against 1 healer, so I can see the potential. The potential can include more uniqueness between them because balance is easier.
They also recognised healer downtime, but only acknowledged it in context of high end content, but if they don't handle the dichotomy right and let some of SCH's shield redundancies continue & SGE is balanced againt that then that falls flat. If the downtime issue is only addressed for high end content, then that falls flat, especially for a semi-casuals like me who maybe does highend stuff once a week or once every 2 weeks.