I wouldn't mind it
most the time the people on the panel do nothing anyway
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I wouldn't mind it
most the time the people on the panel do nothing anyway
QoL I would get behind:
1) Cap all old raids at a reasonable iLVL (maybe at whatever gear the raid drops). Ideally to make them all reasonably challenging but more or less a guaranteed clear as long as mechanics are understood and done correctly.
2) All non-current expansion raids give identical rewards in exp, gil and/or tomestones, so it doesn’t matter which one you do in roulette.
3) Minor housekeeping on iconography (eg. Use the actual stack marker on stack mechanics and not the generic orange/blue/purple arrows)
4) Eventually, a story mode version of raids that is identical-ish, but done with NPCs. No rewards other than story.
Some of the later raids force a party to go down a specific path, such as the waterways in lighthouse. Just put that mechanic in Labyrinth. As soon as players enter the giant staging room before the split, the game forces them to go to t he correct lane based on party; A left, B Center, C right. Then they can keep the actual fight mechanics the same.
That requires adding some kind of slide to make us lose control of our character first - and again, it isn't a problem with players failing to manually sort but with the automatic sorting when latecomers are sent in automatically.
Does anyone know what happens with the sorting for the Factory and Bunker fights? Do people get dropped above the sorting point?