Regardless I think the need/greed system is coming into effect in 2.0 anyways so I'm not to concerned with the current version of primal drops since the drop system will be done away with completely.
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Regardless I think the need/greed system is coming into effect in 2.0 anyways so I'm not to concerned with the current version of primal drops since the drop system will be done away with completely.
Agree with this post, I don't see a noob getting a chance at a weapon the first time as a disadvantage though, they should work just like everyone else. (Currently this is one of the most infuriating aspects of these fights when a new lvl 50 is carried through the content and walks away with the weapon you have been wanting for months)
Good suggestion though, pretty much the same as I would like to see happen.
Passing a weapon is basically increasing drop rates or another way around drop rates. Stop crying and deal with it, not everyone should be running around with every drop/weapon.
Actually when you have repeated the content successfully 100-200 times you should at least have the weapon you want.
Saying otherwise is just retarded that's an immense amount of time to be grinding the same thing and would probably put a Korean grind fest to shame.
Although I agree that passing the weapons is not the best solution, but 100% token drop and working towards the item you "actually want" is. (people should be rewarded for their hard work)
I liked the OP.
I liked it with the intensity of 1000 suns.
I did some updating/reformatting of my suggestion if you want to update your quote.
But yeah, the biggest issue might involve players who no longer do the battle once they have their one or two weapons they need.... However, if some of this new materia can only be obtained from Ifrit/Moogle weapons, then it may mitigate that issue.
Updated OP with Asiaines idea.
I wouldn't be against having totems drop 100% with higher requirements either it's at least visible progress in your goals.